Home
 
 
My my My my
 
 
 
 
 
 

STOW YOUTH BASEBALL LEAGUE RULES

KENT YOUTH BASEBALL

STREETSBORO JUNIOR BASEBALL

2019 SUMMER SEASON – FINAL H-MAROON

H MAROON LEAGUE RULES

 

  1. The Ohio High School Athletic Association Rules are to apply to H-Maroon League games, unless SYB specifies the rule for league play.

 

  1. Pitching distance: 46 ft. Base distance: 60 ft. Home to second base: 84 ft 10 in.

 

  1. The maximum numbers of players per team will be 13, unless special circumstances (i.e. siblings) require the league VP to make an exception.

 

  1. See Section II (General League Rules), Rule 39 (Maximum Pitch Count Per Day) in the General Rules for new pitching rules including maximum pitches per day and required rest for pitchers in H-Maroon. 

 

The purpose of these new rules is to make managers and coaches aware that at this age level, your athletes are still developing and can be subject to greater levels of stress in performing activities that we adults take for granted. It is encouraged that you attempt to develop as many pitchers as possible, and to let the greatest number of kids to pitch as is possible.

 

  1. Innings shall be determined by the number of put-outs per inning (3 per inning). One pitch constitutes 1/3 inning appearance.

 

  1. Seven (7) innings shall constitute a regulation game.

 

  1. Run Limit – 7 runs maximum per half inning, except for the last inning.  The “last” inning includes the 7th, all extra innings, or any earlier inning declared the “last” by umpire, due to impending darkness or weather, if done so at start of inning.       

 

  1. Dropped 3rd strike the batter is out.  The base runners may advance at their own risk.

 

  1. A player cannot lead-off or steal until pitch passes home plate.

 

  1. The umpire will call time when:

 

  1. All play comes to a logical conclusion (umpire’s judgment), i.e. the lead runner stops (change of direction is considered a stop).  All runners will return to last base touched.  Runners must remain on their base until the next pitch.

 

  1. The lead runner is stopped, no play being made on any runners, i.e. play comes to a logical conclusion.  The umpire will place the runners on their last occupied base.  This does not void any legal advances that must be made. 

 

This rule is not intended to stop all stealing, but its intent is to control it by not allowing it to occur until the pitch passes home plate. Time out will be called when, in judgment of the umpire, the play is over.  Whether or not time was called, the umpire may still return runners to their proper bases if in the umpire’s judgment they had improperly advanced after the play was over. A throwback to the pitcher is not a live ball.

 

Penalty: When the runner leaves early, the ball is dead, the runner is called out and the count continues on the batter.  This is considered an immediate dead ball. No player can advance.  This is considered an umpire’s judgment call.

 

  1. SYB only:  A runner on third base can NOT steal home, UNLESS there is a wild pitch/passed ball, OR the defense makes a play on a base runner.

 

  1. SYB only:  A batter advancing to first base on a walk can NOT steal second until after the next pitch, UNLESS the defense makes a play on a base runner.

 

  1. Baseball bat restrictions: use aluminum or wood baseball bats that are 2 ¾ of an inch maximum diameter and difference between weight (in ounces) and length (in inches) cannot be greater than 10.  (e.g. 31” bat must weigh at least 21 ounces).  NO composite or two-piece bats allowed.

 

  1. Penalty – batter is out if illegal bat is used, or detected in batter’s box, whether or not batter made contact.  All base runners return to base occupied at time of pitch. There is no penalty if the illegal bat is detected and removed from the game prior to the first pitch in an at bat is made.   

 

  1. A manager cannot tell the umpire that he wants a batter intentionally walked. The pitcher must throw at least 4 pitches to the batter.

 

  1. The hidden ball trick is not allowed. PENALTY: A Balk is declared, all runners advance one base. No warning shall be given.

 

  1. In H-Maroon batter is allowed to bunt.

 

  1. A manager or coach may take one trip to the mound per inning for each pitcher used, but not for purpose of delaying game.  A second trip to same pitcher in same inning causes the pitcher’s automatic removal as a pitcher for the remainder of the game. THIRD VISIT IN THE GAME AUTOMATIC REMOVAL OF THE PITCHER AS A PITCHER FOR THE REMAINDER OF THE GAME. Any change of a pitcher during an inning constitutes a trip to the mound for the pitcher being removed.

 

  1. If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.

 

  1. If a pitcher is removed from the mound to another defensive position on the field during a defensive inning, and remains in the field during that inning, he may re-enter as a pitcher during the game, but only once per game.

 

  1. If a pitcher is removed from the mound during the offensive inning (his team at bat), he can only re-enter the game as a pitcher once.  For example, pitch 1st inning, does not pitch 2nd inning, can pitch 3rd inning, and then next time removed from pitching he cannot re-enter as a pitcher even if he has inning left per rule #6.

 

  1. In SYB league play only (non-tournament) you can use 4 outfielders.

 

  1.  A two-hour time limit is placed on each game. No new inning starts after 2 hours.  The 2-hour limit is from the actual start time of the game. The teams may finish the inning they are playing at the 2-hour mark.  If prior inning ENDS before the 2-hour mark, the NEXT inning may be started even if first pitch not thrown before 2-hours.

 

  1. Tied games should be played out as darkness permits.

 

  1. If at the end of the 2-hour time limit the game is still tied and darkness is not an issue (i.e. there is daylight remaining), the game continues until the tie is broken. Each inning must be completed (home team gets to bat) for the tie to be broken.

 

  1. If darkness ends the game before a winner is declared, the game will end as a tie for the purposes of the standings. If the two teams and managers wish to complete the game anyways, they will need to make arrangements (and pay) for field setup and an umpire on their own.

 

  1. If a game is suspended due to whether or other circumstance (except for as darkness as outlined above) and is continued at a later date, the same continuing 2-hour time limit still applies.  For example, play 1½ hours then rain suspends game.  When finish game another day, no new inning will start after ½ hour.  Suspending the game does not “buy more time” in which to finish a game. In order to be fair, all games and teams are subject to the same time limit.

 

The umpire is the official time keeper (by his/her watch) and will have the exact start time and will log the start time onto the home team’s scorebook.  It is up to the teams to ask the umpire the start time of the game.

 

20. Violation of any SYB or MLB rule shall be subject to forfeiture of game.