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  1. Official Major League Baseball Rules are to apply, unless SYB specifies the rule for league play.


  1. Pitching distance: 40 ft.  Base distance: 60 ft.  Home to second base: 84 ft 10 in.


  1. The maximum number of players per team will be 13, unless special circumstances (i.e. siblings) require the League VP to make an exception.


  1. See Section II (General League Rules), Rule 39 (Maximum Pitch Count Per Day) in the General Rules for new pitching rules including maximum pitches per day and required rest for pitchers in H-Gold. 


The purpose of these new rules is to make managers and coaches aware that at this age level, your athletes are still developing and can be subject to greater levels of stress in performing activities that we adults take for granted. It is encouraged that you attempt to develop as many pitchers as possible, and to let the greatest number of kids to pitch as is possible.


  1. Innings shall be determined by the number of put-outs per inning (3 per inning). One pitch constitutes 1/3 inning appearance.


  1. In H-Gold there are no bat restrictions on youth bats, except no tee ball bats allowed. Tee ball bats are defined as those bats clearly marked as “tee-ball” on the bat. If the markings on the bat are too worn to determine whether it is marked as a tee ball bat,  it will be assumed to be an illegal bat. Penalty – If illegal bat detected BEFORE ball is put into play (i.e. while batter still in batter’s box), replace the bat and warn the batter and manager.  If AFTER the batter reached base, the batter is called out and all base runners return to previous base. There is no penalty if the illegal bat is detected and removed from the game prior to the first pitch in an at bat is made.


  1. A manager cannot tell the umpire that he wants a batter intentionally walked. The pitcher must throw at least 4 pitches to the batter.


  1. The hidden ball trick is not allowed. PENALTY: A Balk is declared, all runners advance one base. No warning shall be given.


  1. In H-Gold bunting is not allowed.


  1. Infield fly rule will not apply.


  1. There will be no stealing or leading off. (If a base runner attempts to steal a base or leads off, he will be called out.)


  1. Base runner can only advance when a batted ball is hit fair or he/she is forced to advance.  Example: a base on balls. (No stealing is permitted).


  1. Once the pitcher has the ball and is on the mound, all play stops.


  1. If a runner is more than halfway to the next base at a dead ball, or when the pitcher gets the ball on the mound (umpire discretion), he may advance to that base.


  1. No running on dropped third strike. Batter is out whether catcher catches ball or not.


  1. Six (6) innings shall constitute a regulation game.


  1. The number of times a manager may talk to a pitcher is liberalized at the umpire’s discretion (not to exceed 4 trips per game per pitcher). Any change of a pitcher during an inning constitutes a trip to the mound for the pitcher being removed.


  1. If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.


  1. If a pitcher is removed from the mound to another defensive position on the field during a defensive inning, and remains in the field during that inning, he may re-enter as a pitcher during the game, but only once per game.


  1. If a pitcher is removed from the mound during the offensive inning (his team at bat), he can only re-enter the game as a pitcher once.  For example, pitch 1st inning, does not pitch 2nd inning, can pitch 3rd inning, and then next time removed from pitching he cannot re-enter as pitcher even if he has inning left per rule #6.


  1. A half inning constitutes 6 runs or 3 outs per team, until ALL innings are played.


  1. Each team must play 10 players in the field, 4 as outfielders.


  1. A two-hour time limit is placed on each game. No new inning starts after 2 hours.  The 2-hour limit is from the actual start time of the game. The teams may finish the inning they are playing at the 2-hour mark.  If prior inning ENDS before the 2-hour mark, the NEXT inning may be started even if first pitch not thrown before 2-hours.


  1. Tied games should be played out as darkness permits.


  1. If at the end of the 2-hour time limit the game is still tied and darkness is not an issue (i.e. there is daylight remaining), the game continues until the tie is broken. Each inning must be completed (home team gets to bat) for the tie to be broken.


  1. If darkness ends the game before a winner is declared, the game will end as a tie for the purposes of the standings. If the two teams and managers wish to complete the game anyways, they will need to make arrangements (and pay) for field setup and an umpire on their own.


  1. If a game is suspended due to whether or other circumstance (except for as darkness as outlined above) and is continued at a later date, the same continuing 2-hour time limit still applies.  For example, play 1½ hours then rain suspends game.  When finishing a game another day, no new inning will start after ½ hour.  Suspending the game does not “buy more time” in which to finish a game. In order to be fair, all games and teams are subject to the same time limit.


  1. The umpire is the official time keeper (by his/her watch) and will have the exact start time and will log the start time onto the home team’s scorebook.  It is up to the teams to ask the umpire the start time of the game.


  1. Violation of any SYB or MLB rule shall be subject to forfeiture of game.